Make the package name the same as the class name but without 'CustomSkin' on the end. Now give your new class a name ending in 'CustomSkin'. Here you will find the SwatCustomSkin class. Make sure you have 'all' selected and 'show unplaceable' selected. In the class browser(view/show class browser) expand the actor class, scroll down, and then expand the equipment class. You may also assign textures to other slots but the diffuse slot is the only required slot.Ĭreate shaders for all the textures you imported, except the GUI image, then assign the textures to their respective shaders. To assign your texture to the shader, click on a texture in the texture browser, and then click on the small '>' to the right of the slot marked 'Diffuse'. This will bring up it's properties with several slots for different textures. Now select file/new and enter a name to create a new shader. Click the save button and save your new package in. Set the compression type to DXT1 for images without an alpha channel and hit ok. Make sure you have 'create mip maps' turned on. Enter your new texture package name in the field at the top (eg: Suspect1_officerTex) and the name of your texture should appear in the bottom field. When the import dialog box comes up, browse to select your textures, and hit ok. To do this open the texture browser(view/show texture browser) in SWATed and select file/import These need to be imported, using SWATed, into a texture package (.utx) and setup with shaders. All of these, except the GUI image, may have alpha channels, for transparency or specular masks, or normal maps which would be an additional 24 bit Targa image.
SWAT 4 SKINS 32 BIT
You should create these images in a program that can save 32 bit targas such as Paintshop Pro. GUI image a 256 by 256, 24 bit targa for the skin selection screen Heavy vest a 512 by 512, 32 bit targa, for the heavy armour vest Heavy pants a 512 by 512, 32 bit targa, for the heavy armour pants and arms No armour vest a 512 by 512, 32 bit targa, for the no armour vest Regular vest a 512 by 512, 32 bit targa, for the light armour vest Regular pants a 512 by 512, 32 bit targa, for the light armour pants and arms You need create these textures:įace a 256 by 256, 32 bit targa, with facial features The first step to making your custom skin is to make sure you have the correct bitmaps.
SWAT 4 SKINS HOW TO
How to make a custom skin for SWAT4: The Stetchkov Syndicate How to make a custom skin for SWAT4: The Stetchkov Syndicate